Can “The Last of Us” Break the Curse of Bad Video-Game Adaptations?

Written by on December 26, 2022

Mazin noted, “Doom is also a perfect example of something that you don’t actually need to adapt. There’s nothing there that you can’t generate on your own—”

“Other than the name Doom, and marketing,” Druckmann cut in.

“That’s the thing,” Mazin said. “If what the property is giving you is a name and a built-in thing, you’re basically setting yourself up for disaster, because the fans will be, like, ‘Where’s my fucking thing?’ and everybody else will be, like, ‘What’s Doom . . .



Current track

Title

Artist